In the NBA, a signing is rarely just a signing. Behind every announcement lies a specific contract type that determines whether a player has a guaranteed roster spot, what he actually earns, whether the team can cut him without cost, and what salary cap flexibility remains for the franchise. This guide breaks down the terms that appear repeatedly in market news, explained in a couple of paragraphs with real examples.
Non-Guaranteed Contract
A contract that the team can rescind before the start of the season without the salary counting against its salary cap. In practice, it makes the signing reversible: the player occupies a roster spot, but the club retains the freedom to cut him if something better comes along.
It's not the same as a contract with no value. Many veterans accept these terms to secure a spot in a training camp, and quite a few end up with the guarantee activated. Contracts can also be partially guaranteed: a set amount the player receives no matter what, with the rest contingent on remaining on the roster.
Exhibit 10
The lightest version of all. An Exhibit 10 is a one-year contract at the minimum with no guarantees, whose real function is to give the player a spot in training camp. If the team cuts him, it can convert him to a G League affiliate agreement, and the player receives a bonus—around $90,000—if he stays there for two months.
For the franchise it's cost-free and an opportunity to evaluate someone up close. For the player, it's a door. Exhibit 10 contracts can also be converted to two-way deals if performance warrants it.
Two-Way Contract
Allows a player to alternate between the NBA and the G League. It doesn't occupy one of the fifteen standard roster spots, but rather one of three specific two-way slots, and limits the number of NBA games he can play throughout the season.
It's the middle rung between the affiliate and the league: he earns considerably less than a standard contract, but he's within the organization and can be promoted to a full agreement at any time.
10-Day Contract
A temporary agreement that franchises can sign starting in January, typically to cover injuries or temporary absences. The same player can chain two with the same team; after that, the franchise must decide whether to give him a contract for the rest of the season or let him go.
Veteran Minimum
The lowest salary a player can earn based on his years of experience in the league. Its utility goes beyond the figure: the NBA applies a mechanism by which these contracts count at a reduced rate in salary cap accounting, allowing teams without cap space to add veterans. It's the standard way to fill the last roster spots.
Restricted Free Agent
A player whose team has the right to match any offer he receives from another franchise. If a third team presents him with an offer sheet, his club has a window to match it and keep him. That matching right significantly reduces his negotiating power, because other teams know they might be working for nothing.
Qualifying Offer
The proposal a team must present to its player to retain the right of first refusal and convert him into a restricted free agent. The player can accept it—normally a one-year contract for a modest amount—and hit the market the following summer as an unrestricted free agent, regaining full control over his future.
It's the strongest leverage card a restricted free agent has: accept less money now in exchange for complete freedom later.
Sign-and-Trade
A mechanism by which a player re-signs with his team and is immediately traded to another. It allows the original club to get something in return instead of losing him for nothing, and allows the player to access a larger contract than his new team could offer him directly. It requires all three parties to agree, and therein lies its fragility: if the original team refuses, the deal doesn't happen.
Buyout
An agreement by which club and player terminate the contract early, typically with the player waiving part of the remaining money. Once free, he can sign with anyone. It's a frequent path for veterans on teams without playoff hopes who want to compete for a title elsewhere.
Waived/Released and Waivers
When a team unilaterally terminates a contract, the player enters a waiver period in which other franchises can claim him by assuming his salary. If no one does, he becomes free to negotiate with anyone. The team that cut him continues to pay any guaranteed money still owed.
Draft Rights
When a franchise selects a player who doesn't join immediately—common with young Europeans—it retains his rights indefinitely while he plays outside the NBA. It can claim him years later, trade those rights to another team, or never exercise them.
It's a provision that creates uncomfortable situations in Europe: a club can lose an important player at any time, because the call comes when it suits the NBA franchise, not when it suits the European team.
Tampering
Improper contact with a player who has an active contract with another club, or negotiation outside permitted windows. It's penalized in the NBA with fines and loss of draft picks, and the concept has begun appearing in European basketball as well.
Bird Rights
An exception that allows a team to exceed the salary cap to re-sign its own players, provided they've remained on the roster for a certain number of seasons. It's the reason a franchise can pay one of its own players amounts it couldn't offer to an outside player.
Salary Cap, Luxury Tax, and Aprons
The salary cap sets the reference spending level on salaries. Exceeding it isn't prohibited, but it has consequences: above certain thresholds, teams pay a luxury tax on the excess, and higher still, they enter the so-called aprons, which severely restrict the tools available for signing, trading, or combining salaries. It's why franchises with plenty of money are forced to sign players at the minimum.